One of my most successful plans uses a reward list with all types of reinforcers listed (adult attention, peer attention, peer and adult approval, tangibles - food and objects), etc.). Students earn points or fake money based on their behavioral charts/goals which are then used to purchase various rewards. Each reward costs a different amount with the most sought after reward (a special lunch with numerous adults in the building) being the most expensive. Since the list is comprehensive, students have options.
While this plan has been successful, I have had a number of students, in more recent years, that have the need to be "surprised." These students earn a reward based on a random pick of a token (a reinforcer is written on each token). Tokens are periodically added and since each of these rewards is "high value" to these particular students - they like the element of surprise.
For these students, I wanted to develop a new surprise gimmick other than the usual tokens. I call it Ping Pong Prizes.
This is how I made it:
1. Purchase some self-stick sticker numbers
and some ping pong balls.
2. Affix the stickers to each ping pong ball.
3. Purchase a small pocket chart for $1 at Target.
4. Using Word, create number cards (32). Print, cut-out and laminate. Insert the cards into the pocket chart.
5. Come up with a list of various reinforcers/rewards and print out on small slips of paper. Put one slip behind each of the numbers on the pocket chart.
6. When a student earns a Ping Pong Pick, he/she will reach in the bucket and choose a numbered ping pong. He/She will then choose that number on the pocket chart to find out his/her reward!
If you like colored Ping
Pong Balls or white ones....